Hello! Welcome to the MA Narrative Environments (MANE) Course Compendium!
The design of narrative environments lies at the intersection of design as social practice taking place within, while re-shaping, public space; design as commercial practice taking place within, while re-shaping, global and local marketplaces; design as spatial practice taking place within, while re-shaping, natural, urban and digital environments; and design as academic discipline, taking place within, while re-shaping, the interdisciplinarity of the university.
The design of narrative environments, being transformative in character, also lies at the intersection of the actual and the virtual, so is well positioned to incorporate explorations of the changing terrains emerging from the increasing ubiquity of digital technologies that continue to shift perceptions of the boundaries among the real, the artificial and the natural, a condition that requires not just (critical) reflection but also heightened awareness of the consequential outcomes of reflexive action and interaction.
How do you use this Compendium?
The design of narrative environments employs a tripartite model whose three interlinked major terms, people, narrative and environment, form a network, a responsive adaptive system that is open to the world.
While you may enter the Compendium by starting from any term, as your investigation develops you will become aware of the networked interconnection of the terms. As you navigate the Compendium, you will follow certain narrative threads interconnecting the terms, but you will also become aware that the overall pattern of the Compendium does not form a single, linear narrative nor a singular hierarchical structure. Following the principles of the design of narrative environments, the Compendium, while articulating narratives, opens to the rhizomic and the heterarchical.
In practical terms, you will discover concepts, methods and theories that you can employ in the design and construction of your narrative environment.
The Compendium seeks to enable you to understand how meanings, values, ethical stances and political dynamics emerge for situated actors, or actants, a term whose meaning will become clear to you, through particular design configurations. It also enables you to question, to propose, to facilitate and to act in the pursuit of your design goals.
Edited by Allan Parsons on 10 April 2021, revised 21 July 2021.
This is (and will always be) a work in progress. So far, the entries we have are as follows:
- Actant
- Actantial Model - Greimas
- Actantiality
- Actor-Network Theory
- Actors
- Affordances
- Agency
- Agon
- Agonism and Avant-Gardism
- Agonistic Politics - Mouffe
- Ai Weiwei Exhibition
- Aleatory
- Alienation
- Alienation Effect - Verfremdungseffekt
- Analepsis and Prolepsis
- Antagonist
- Anthropo-Scenes
- Anthropocene - Capitalocene - Chthulucene
- Anthropology
- Apparatus - Dispositif
- Architecture
- Architecture of Fear
- Architectuul
- Arendt
- Audience
- Authorship
- Avant-Garde Movements
- Awestruck
- Barbie and Ken - The Break-Up
- Beat
- Before I Die
- Being and Doing (and Having)
- Biopolitics and Biopower
- Body
- Brand Identity and Brand Image
- Brion Vega Tomb - Tomba Brion
- British Museum
- Business Management
- Caro Hotel, Valencia, Spain
- Cinema and Film Theory
- Cloud Computing
- Co-Design
- Collecting
- Communal Tea Drinking
- Computer Science
- Conceptual Art
- Connective Innovation
- Creative Thinking
- Critical Theory
- Critical Thinking
- CSM Exhibition 2008
- Cultural Geography
- Cultural Studies
- Customer Experience
- Daoism - Taoism
- Dasein
- Dau Project
- Decolonisation and Decoloniality
- Deep Wounds
- Defamiliarisation
- Deixis and Indexicality
- Der Block
- Derive
- Design History
- Design of Narrative Environments
- Design Paradoxes
- Design Practice and Functionalism
- Design Thinking
- Detournement
- Device to Root Out Evil
- Diegese
- Diegesis
- Diegetic levels
- Digital Ethnography
- Disciplinary Societies and Societies of Control
- Dissensus - Ranciere
- Distribution of the Sensible
- Dramatic Conflict
- Ecology
- Economy
- Emergence
- Enaction Paradigm - Cognitive Science
- Enlightenment
- Environment
- Environmental Art
- Environmental Psychology
- Environments
- Epic Theatre
- Epistemology
- Ergodic
- Ethnography
- Ethnomethodology
- Events
- Exhibition Design
- Experience Design
- Extradiegetic
- Feminism
- Feminist avant-garde art practices
- Fetishism - Commodity Fetishism
- Floating Numbers at the Jewish Museum Berlin
- Focalisation
- Framing Narrative
- Gallery Design
- Games of Nonchalance
- Genealogy - Nietzsche
- Genre
- Geography
- Gilbert Bayes
- Graphic Design
- Group Exhibitions
- Habitat
- Habitus
- Hairyland
- Happenings
- Haus der Berge
- Heidegger
- Henriques Oliviera
- Hero
- Heterarchy
- Historical Materialism - Marxism
- Historicism
- History
- Human Actantiality
- Human Ecosystem
- Humanism
- Imaginary
- Implict Narrative
- In Medias Res
- Information Science
- Installation Art
- Intentionality
- Interaction
- Interaction Design
- Interior Design
- Interpretive Design
- Intertextuality
- Intradiegetic
- Land Art
- Latour
- Layout
- Lefebvre
- Leitmotif
- Lifeworld - Lebenswelt - Umwelt
- Liminal Spaces
- Literary Theory
- Marketing
- Material Culture
- Medium
- Memorial to the Murdered Jews of Europe
- Metalepsis
- Metanarrative
- Methodology and Method
- Metre
- Military Cemeteries
- Mind Your Head Installation
- Mode and Medium
- Modernism
- Modernism and Avant-Garde Art Practice
- Modernity
- Modernity and Coloniality
- Multimodal Research
- Museums
- Music
- Nail Houses
- Narration
- Narrative
- Narrative Architecture
- Narrative Ecology
- Narratology
- National Memorial for Peace and Justice
- New Materialism
- New Media
- Niche
- Nihilism
- Non-Hylomorphism
- Notre Dame du Haut - Ronchamp Cathedral
- Object-Oriented Ontology
- Objects and Events
- Ontological Designing
- Ontological Metalepsis
- Ontological Structure of Literary Fiction
- Ontology
- Open Systems Theory
- Ortakoy Installation, Istanbul
- Painting
- Paradigm
- Participants
- Passant
- People-Centred Design
- Performance
- Performative and Performativity
- Peter Zumthor - Serpentine Pavilion
- Phenomenology
- Philosophy
- Photography
- Physical Anthropology
- Place
- Placemaking
- Placiality and Spatiality
- Poiesis
- Poetry and Poetics
- Politics and the Political
- Polymath
- Postanthropocentrism
- Posthuman
- Posthumanism
- Posthumanities
- Postmodernism
- Poststructuralism
- POV
- Practice
- Praxis
- Present-at-hand (Vorhanden) and Ready-to-hand (Zuhanden)
- Product and Industrial Design
- Protagonist
- Psychogeography
- Psychology
- Psychopower
- Realism
- Reception Theory and Reader-response Criticism
- Re-Enactment
- Red Canvases
- Reflexivity and Reflection
- Reification
- Relational Aesthetics
- Remembering: Mnemonics, Mnemotechnics and Memory
- Representation
- Research Methodologies
- Rhizome
- Rhythm
- Sabi - Wabi-Sabi
- Scape Metaphors
- Science
- Sculpture
- Semiotic Square - Greimas
- Semiotics
- Sensory Design
- Service Design
- Sir John Soane Museum
- Site-Specific
- Situationist International
- Sloterdijk
- Social Anthropology
- Social Science
- Socially Engaged Art
- Sociology
- Sound Art
- Sound Design
- Space
- Spectacle
- Speculative Realism
- Story (fabula) and Plot (sjuzet or sjuzhet)
- Storyworld
- Structuralism
- Syntagmatic
- Tangled Hierarchy and Strange Loop
- Taxonomy
- Technology
- Telectroscope
- Telos and Teleology
- Terraforming
- The Sofa
- The Deliberate versus the Unexpected
- Theatre
- Theatre of Cruelty
- Thematic Apperception Tests
- Theoretical Practice
- Things
- Threshold
- Time
- Tragic Theatre - Aristotle
- Transmedia, Cross-Platform and Multimedia
- Tranenpalast Berlin
- Treasures - Newington Green
- Unreliable Narrator
- Urban
- Urban Design
- User Experience
- User-Centred Design
- User-Driven Design
- Utopia and Utopian Thinking
- Venetian, Atmospheric
- Video Art
- Visual Arts
- Vocatives: Calling, Recalling and Modes of Address
- Vortex House
- World, World of the Story and World of the Narrative Environment
- World-forming, World-making, World-building
- Xu Zhen Supermarket